A delightful strategy card game for the casual but competitive wizard.
Time: ~30 minutes
HOW IT WORKS
You are a wizard. You have been challenged to a Blunderbuster, or wizard's duel. You must use the chaotic Ether that surrounds you to create magical Medleys out of plants, animals, yourself, and other nearby objects that clearly trump your opponent's Medleys. End your turn with more power on your side of the battlefield than is on opponent's side or you lose. It's that simple.
Design your Medleys too weak and your opponent can Overpower them by casting more Power on them than they currently have. Make a Medley too strong (+10 Power) and it becomes so unstable it Rifts, tearing itself apart until there is nothing left. Not only is this messy, it's also illegal. Rifting an opponent's Medleys is immoral and against the rules ... but ... it's up to you to decide how far you are willing to go to win the Blunderbuster.